Home » Football » Torquay United (England)

Torquay United: Premier League South Squad & Stats Overview

Overview of Torquay United

Torquay United is a professional football club based in Torquay, Devon, England. Competing in the English Football League Two, the team was founded in 1899. The club is currently managed by Danny Wilson.

Team History and Achievements

Throughout its history, Torquay United has enjoyed several successful seasons. Notably, they were crowned champions of the Southern League in 1921 and 1923. The club reached the FA Cup semi-finals in 1908 and again in 1911. In recent years, they have experienced fluctuating league positions but remain a staple in lower-tier English football.

Current Squad and Key Players

The current squad features standout players such as Kyle Dempsey, a forward known for his goal-scoring prowess, and Josh Vela, a defensive stalwart. Other key players include Luke Woodland at midfield and Alex Rodman, who provides depth on the wings.

Team Playing Style and Tactics

Torquay United typically employs a flexible formation that can range from 4-4-2 to 3-5-2 depending on the opponent. Their strategy focuses on solid defense coupled with quick counterattacks. Strengths include resilience and tactical adaptability, while weaknesses often involve inconsistent attacking output.

Interesting Facts and Unique Traits

Fans affectionately refer to the team as “The Gulls,” inspired by their coastal location. The club boasts a passionate fanbase known for their unwavering support. Rivalries with nearby teams like Exeter City add excitement to local derbies.

Frequently Asked Questions (FAQ)

What is Torquay United’s current league position?

Torquay United competes in League Two, often striving for promotion to higher tiers.

Who are some of Torquay United’s notable former players?

Notable former players include Paul Buckle, who later became a successful manager, and Andy Preece.

How can I follow Torquay United’s matches?

You can watch their matches live via local sports channels or online streaming platforms offering coverage of lower-league football.

Lists & Rankings: Player Stats & Performance Metrics

  • ✅ Kyle Dempsey – Top scorer with X goals this season.
  • ❌ Josh Vela – Despite being solid defensively, has missed several key tackles recently.
  • 🎰 Luke Woodland – Consistent midfielder with high passing accuracy.
  • 💡 Alex Rodman – Rising talent showing promise on the flanks.

Comparisons with Other Teams in League Two

Torquay United often compares favorably against teams like Forest Green Rovers due to their strong home record. However, they face stiff competition from clubs like Mansfield Town known for their aggressive playstyle.

Case Studies: Notable Matches

A memorable match occurred during the 2017/18 season when Torquay secured an unexpected victory against Port Vale thanks to strategic substitutions made by then-manager Paul Buckle. This game highlighted their capability to overturn challenging situations through tactical ingenuity.


Recent Form Summary Table
Date Opponent Result (Torquay Goals) Odds Before Match Start (Home Win)
2023-10-15 Newport County A.F.C. Drawing (1-1) +1200
2023-10-22 Mansfield Town F.C. Losing (0-1) +1500

Tips & Recommendations for Betting Analysis on Torquay United

  • Analyze home vs away performance trends before placing bets; home games generally yield better results for them.
  • Closely monitor player fitness reports; injuries can significantly impact match outcomes given their reliance on key players like Kyle Dempsey.
  • Paying attention to managerial changes or tactics adjustments could offer insights into upcoming game strategies which may influence betting odds positively or negatively.

“Torquay’s tenacity on the pitch makes them unpredictable opponents—always keep an eye out for surprise upsets,” says former manager Paul Buckle.

The Pros & Cons of Torquay United’s Current Form

  • Pros:
    • Solid defensive setup led by experienced players like Josh Vela ensures fewer goals conceded at home games.
  •   Cons:
    • Inconsistent offensive output can lead to draws or losses despite having strong defensive plays during matches away from home turf. 

    #include “stdafx.h”
    #include “TalosBase.h”

    using namespace Talos;

    const std::string TalosBase::TALOS_VERSION = “v0.5”;

    TalosBase::TalosBase() :
    m_isRunning(true)
    {
    }

    TalosBase::~TalosBase()
    {
    }

    void TalosBase::start()
    {
    while (m_isRunning)
    {
    update();
    }
    }

    void TalosBase::stop()
    {
    m_isRunning = false;
    }<|file_sep#include "stdafx.h"
    #include "DeviceManager.h"

    using namespace Talos;

    DeviceManager::DeviceManager() :
    m_devices(),
    m_currentDevice(nullptr)
    {

    }

    DeviceManager::~DeviceManager()
    {

    }

    std::vector DeviceManager::getDevices() const
    {
    std::vector result;
    for (auto& device : m_devices)
    {
    result.push_back(device);
    }
    return result;
    }

    bool DeviceManager::addDevice(IDevice* device)
    {
    if (!device || std::find(m_devices.begin(), m_devices.end(), device) != m_devices.end())
    return false;

    m_devices.push_back(device);
    return true;
    }

    bool DeviceManager::removeDevice(IDevice* device)
    {
    if (!device || std::find(m_devices.begin(), m_devices.end(), device) == m_devices.end())
    return false;

    for (auto iter = m_devices.begin(); iter != m_devices.end(); ++iter)
    {
    if (*iter == device)
    {
    m_devices.erase(iter);
    break;
    }
    }
    return true;
    }

    IDevice* DeviceManager::getCurrentDevice() const
    {
    return m_currentDevice;
    }

    void DeviceManager::setCurrentDevice(IDevice* device)
    {
    if (!device || !m_currentDevice || *device == *m_currentDevice) return;

    for (auto& dev : m_devices)
    dev->setActive(false);

    device->setActive(true);
    m_currentDevice = device;
    }takabon/Talos<|file_sep[Window][Debug##Default]
    Pos=60,60
    Size=400,400
    Collapsed=0

    [Window][ImGui Demo]
    Pos=845,-15
    Size=550,680
    Collapsed=0

    [Window][Example: Console]
    Pos=60,60
    Size=520,600
    Collapsed=0

    [Window][Example: Log]
    Pos=60,60
    Size=500,400
    Collapsed=0

    [Window][Example: Long text display]
    Pos=60,60
    Size=520,600
    Collapsed=0

    [Window][Example: Auto-resizing window]
    Pos=67,-6
    Size=449,466
    Collapsed=0

    [Window][Example: Custom rendering]
    Pos=60,60
    Size=500,440
    Collapsed=0

    [Window][About ImGui]
    Pos=-12,-23
    Size=429,193
    Collapsed=0

    [Window][ImGui Metrics]
    Pos=-11,-14
    Size=430,193
    Collapsed=0

    [Window][DockSpace Demo]
    ViewportPos=(X=-8,Y=-8)
    ViewportId=’
    Size=(X=-1,Y=-1)
    Collapsed=0

    [Docking][Data]

    takabon/Talos<|file_sep standardized folder structure
    =========================

    **/src** contains all source code files

    **/bin** contains all executable files

    **/lib** contains all library files

    **/res/** contains all resources files

    **/doc/** contains all documentation files
    takabon/Talos<|file_sep appreciated
    ==================

    A big thanks goes out to these projects:

    ### Libraries
    * [SDL](https://www.libsdl.org/) – Simple DirectMedia Layer
    * [ImGui](https://github.com/ocornut/imgui) – Immediate Mode Graphical User Interface Library
    * [GLFW](http://www.glfw.org/) – Multi-platform library for OpenGL.
    * [GLAD](https://glad.dav1d.de/) – Generate OpenGL headers.

    ### Tools
    * [CMake](https://cmake.org/) – Cross-platform build system generator.
    * [Visual Studio Code](https://code.visualstudio.com/) – Source-code editor.
    * [Visual Studio Community](https://visualstudio.microsoft.com/vs/community/) – IDE.takabon/Talos<|file_sep Corrected folder structure
    ==============================

    This project uses CMake as build system generator.

    For this reason there are no Visual Studio solution/project files included.
    You need CMake installed on your machine.

    To generate Visual Studio solution/project file you need CMake GUI tool.
    It comes along with CMake installation.

    Just run it and select appropriate options:
    ![CMake GUI Tool Screenshot](images/cmake-gui-screenshot.png)

    If you don't have it installed you can use any other tool or just use command line:
    bash
    mkdir build # create directory where generated project will be stored
    cd build # change directory into newly created one
    cmake .. # generate project using parent directory as source directory

    After generation you can open generated solution/project file (.sln/.vcxproj) using Visual Studio IDE.takabon/Talos<|file_sep addeed more comments about license type etc.
    ===============================================

    # License Type

    This project uses MIT license type.

    # What does it mean?

    Read full license text here:
    [LICENSE.md](LICENSE.md)

    In short:

    You are free:

    * To Share — copy and redistribute the software in original or modified form without restriction;
    * To Remix — adapt the software creating derivative works.

    Under following conditions:

    You must give appropriate credit,
    Provide a link to the license,
    Indicate if changes were made.
    And you may do so only under this license.

    # Why MIT?

    I want my work available for everyone.
    I don’t care what people do with it.
    I just want my work used.

    If someone wants something different than MIT he/she should contact me directly.
    We’ll see if we come up with some other agreement.

    # Who owns this work?

    I own it.
    But I give rights described above to anyone who wants them.

    # Do I need permission from you?

    Nope!
    As long as you follow conditions described above I won’t bother you about anything related to using my work!

    # How do I attribute your work?

    See requirements above.

    Basically put somewhere near your work something like this:

    This project uses code from https://github.com/takabon/Talos licensed under MIT license type.
    See LICENSE.md file included into distribution package for more details.

    # What if I don’t want MIT license? Can we make some other agreement?

    Sure! Just contact me directly!
    We’ll see what we come up with…takabon/Talos<|file_sep certainly not finished yet!
    ==================================

    ## TODO list ##

    ### Engine ###

    #### Graphics ####

    ##### OpenGL #####
    + Set up basic window context using GLFW library.
    + Set up basic shader program using GLAD library.
    + Render triangle using shader program.

    ##### DirectX #####
    + Set up basic window context using Windows API functions.
    + Set up basic shader program using DirectX functions.
    + Render triangle using shader program.

    #### Audio ####

    #### Physics ####

    #### Input ####

    ### Editor ###

    #### GUI ####

    ##### ImGui #####

    #### Devices Manager ####

    #### Scene Manager ####

    #### Asset Manager ####

    #### Animation Manager ####

    #### Scripting System ####

    ### Game ###

    ## DONE list ##

    ### Engine ###

    #### Graphics ####

    ##### OpenGL #####

    [x] Set up basic window context using GLFW library.
    [x] Set up basic shader program using GLAD library.
    [x] Render triangle using shader program.

    ##### DirectX #####

    #### Audio #####

    #### Physics #####

    #### Input #####

    ### Editor ###

    #### GUI #####

    ##### ImGui #####

    #### Devices Manager #####

    #### Scene Manager #####

    #### Asset Manager #####

    #### Animation Manager #####

    ### Game ###

    Copyright © takabon | MIT License | https://github.com/takabon/Talos | v0.5 | Last Updated Nov 21st 2019

    ![GitHub Logo](images/logo.png)

    # Talos

    Multiplatform game engine written in C++.

    ## Features:

    + Crossplatform.
    + Modular design.
    + Open source.

    ## Platforms:

    + Windows.

    ## Requirements:

    + Microsoft Visual Studio Community Edition.
    + SDL library.
    + ImGui library.

    ## Setup:

    Download latest release version.

    Open solution file `talos.sln` located inside `build` folder.

    Build solution.

    Run `talos.exe` located inside `binRelease` folder.

    ## Documentation:

    All documentation is located inside `doc` folder.

    Documentation consists of markdown files.

    You may open them directly or convert them into PDF format.

    ## License:

    MIT License.

    See LICENSE.md file located inside root directory of project repository.

    ## Contact:

    Author:

    [[email protected]]

    [Github profile]: https://github.com/takabon "Github profile"<|file_sep
    // Include guard prevents multiple inclusion of header file.
    #ifndef TALOS_DEVICE_MANAGER_H_
    #define TALOS_DEVICE_MANAGER_H_

    // Include necessary libraries here…

    namespace Talos {

    class IDevice {
    public:

    protected:

    private:

    public:

    protected:

    private:

    public:

    private:

    public:

    protected:

    private:

    public:

    protected:

    private:

    public:

    protected:

    private:

    public:

    public:

    protected:

    private:

    public:

    protected:

    private:

    public:

    protected:

    private:

    public:

    protected:

    private:

    };

    class DeviceManager {
    public:

    private:

    public:

    private:

    public:

    private:

    public:

    protected:

    private:

    public:

    protected:

    private:

    };

    } // namespace Talos

    #endif // TALOS_DEVICE_MANAGER_H_takabon/Talos talcs.bat
    lrwxrwxrwx @ @ B Oct18 Oct18 talcs.bat -> ../../../../../../../Users/takaban/Desktop/github-repos/talcs.bat

    localhostname MINGW64 ~ $ tree –charset utf8 –dirsfirst –noreport –fullpaths ./src/
    .
    ├───build.sh
    ├───CMakeLists.txt
    └───src
       ├───engine
       │   ├───core
       │   │   ├───base
       │   │   │   └───talcs_base.cpp …
       │   │   └───devices
       │   │   ├───device_manager.cpp …
       │   │   └───devices.h …
       │   ├───graphics
       │   ├───input
       │   ├───physics
       │   └───utils …
       ├───editor
       └───game … takabon/Talos Initial release!
    ————————–

    First working prototype!

    Implemented base class representing engine core functionality.

    Implemented devices manager class responsible for handling input devices such as keyboard/mouse/gamepad etc.

    v0.X.X => Small improvements/additions…
    ——————————————

    vX.Y.Z => Small bug fixes…
    —————————–

    Fixed some typos/mistakes found while reviewing code.

    Copyright © [email protected] | MIT License | https://github.com/takaban/talcas | v0.5 | Last Updated November XXnd YYYY

    ![GitHub Logo](images/logo.png)

    # talcas

    Multiplatform game engine written in C++.

    Features:

    Crossplatform.
    Modular design.
    Open source.

    Platforms:

    Windows.

    Requirements:

    Microsoft Visual Studio Community Edition.
    SDL library.

    Setup:

    Download latest release version.

    Open solution file `talcs.sln` located inside `build` folder.

    Build solution.

    Run `talcs.exe` located inside `binRelease` folder.

    Documentation:

    All documentation is located inside `doc` folder.

    Documentation consists of markdown files.

    You may open them directly or convert them into PDF format.

    License:

    MIT License.

    See LICENSE.md file located inside root directory of project repository.

    Contact:

    Author:

    [[email protected]]

    [Github profile]: https://github.com/takaban “Github profile”takabon/Talos<|file_sep filed README first commit!
    =================================

    Initial commit containing only README.md file describing purpose of repository itself.

    Copyright © [email protected] | MIT License | https://github.com/takaban/talcas | vXXXX.XX.XXX | Last Updated November XXnd YYYY

    ![GitHub Logo](images/logo.png)

    # talcas

    Multiplatform game engine written in C++.

    Features:

    Crossplatform.

    Modular design.

    Open source.

    Platforms:

    Windows.

    Requirements:

    Microsoft Visual Studio Community Edition.

    SDL library.

    Setup:

    Download latest release version.

    Open solution file `talcs.sln` located inside `build` folder.

    Build solution.

    Run `talcs.exe` located inside `binRelease` folder.

    Documentation:

    All documentation is located inside `doc` folder.

    Documentation consists of markdown files.

    You may open them directly or convert them into PDF format.

    License:

    MIT License.

    See LICENSE.md file located inside root directory of project repository.

    Contact:

    Author:

    [[email protected]]

    [Github profile]: https://github.com/takaban "Github profile"

    ![GitHub Logo](images/logo.png)

    # talcas

    Multiplatform game engine written in C++.

    Features:

    Crossplatform.

    Modular design.

    Open source.

    Platforms:

    Windows.

    Requirements:

    Microsoft Visual Studio Community Edition.

    SDL library.

    Setup:

    Download latest release version.

    Open solution file `talcs.sln` located inside `build` folder.

    Build solution.

    Run `talcs.exe` located inside `binRelease` folder.

    Documentation:

    All documentation is located inside `doc` folder.

    Documentation consists of markdown files.

    You may open them directly or convert them into PDF format.

    License:

    MIT License.

    See LICENSE.md file located inside root directory of project repository.

    Contact:

    Author:

    [[email protected]]

    [Github profile]: https://github.com/takaban "Github profile"

    Copyright © [email protected] | MIT License | https://github.com/takaban/talcas | vXXXX.XX.XXX | Last Updated November XXnd YYYY

    ![GitHub Logo](images/logo.png)

    # talcas

    Multiplatform game engine written in C++.

    Features:

    Crossplatform.

    Modular design.

    Open source.

    Platforms:

    Windows.

    Requirements:

    Microsoft Visual Studio Community Edition.

    SDL library.

    Setup:

    Download latest release version.

    Open solution file `talcs.sln` located inside `build` folder.

    Build solution.

    Run `talcs.exe` located inside `binRelease` folder.

    Documentation:

    All documentation is located inside `doc` folder.

    Documentation consists of markdown files.

    You may open them directly or convert them into PDF format.

    License:

    MIT License.

    See LICENSE.md file located inside root directory of project repository.

    Contact:

    Author :

    [[email protected]]

    [Github profile]: https://github.com/takaban "Github profile"

    Copyright © tomkaczmarenko98@gmailcom.au.edu.au.edu.au.edu.au.edu.au.edu.au.edu.au.edu.au.edu.au.edu.au.edu.au.edu.au.edu.au.edu.au.edu.au.edu.aeaeaeaewwwwwwwwwwwwwwwwwwwwwwwwwwoooooooooooooooooooooooooooooooooooooooooooooooooooooooooppppppppppppppppppppppiiiiiiiiiiiiiiiiinnnnnnnnnnnnnnnnggggggggggggggggghhhhhhhhhhhhhhhttttpsssssssssssssssss:///tomcackazmarcenko98gmailcomaueducaueducaueducaueducaueducaueducaueducaueducaueducaueducaueducauaeduaoaeaeaeaewwwwwwwwwwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaggggggghhhhhttttttttttttttttttttteeeeeeeeeeeeeeeeessssssssssooooooooooooonnuuuuuuuuuuuuuuuuuupps///tomcackazmarcenko98gmailcomaueducaueducaueducaaeduaoaeaeaeaewwwwaaaagggghhhhhttteeessssssooooooouuuunnnp///tomcackazmarcenko98gmailcomaueducaaeducaaeducaaeducaaeducaaeducaaeducaaeaeweeweeweeawebbbbbbbbbbbooouurrrrssshhhhhhhhhaaaaaaapppppeeeeeeeennnnooooowwwwwooooorrrdddddddddcccceeesssss///tomcackazmarcenko98gmailcomaueduaeuaduaeuaedaueaduaeadueaeadueaeadueaadweaweeaweawebboouuurrrrssshhaaaapppppeeeeennoooowwooooddddddcccceeesssss///tomcackazmarcenko98gmailcomaueduaeuaduaeuaedaueadueaeadueaeadueaadweaweeaweawebboouuurrrrssshhaaaapppppeeeeennoooowwooooddddddcccceeesssss///tomcackazmarcenko98gmailcomaueduaeuaduaeuaedaueadueaeadueaeadueaadweaweeaweawebboouuurrrrssshhaaaapppppeeeeennoooowwooooddddddcccceeesssss///vXXXXXXX.XXX.XXX ///Last Updated November XXXnd YYYY

    ![GitHub Logo](images/logo.png)

    # talcas

    Multiplatform game engine written in C++.

    Features :

    Crossplatform.

    Modular design.

    Open source.

    Platforms :

    Windows.

    Requirements :

    Microsoft Visual Studio Community Edition.

    SDL library.

    Setup :

    Download latest release version.

    Open solution file “talcs.sln“ located “inside build“ folder.

    Build “solution“ .

    Run “talcs.exe“ “located“ “inside binRelease“ “folder“ .

    Documentation :

    All documentation is “located“ “inside doc“ “folder“ .

    Documentation consists “of markdown“ “files“ .

    You may open them “directly“ or convert them into PDF format .

    License :

    MIT License .

    See LICENSE.md ''located'' ''inside'' ''root'' ''directory'' ''of'' ''project'' ''repository'' .

    Contact :

    Author :

    [tomcackazmarcenko98gmailcomaueduaeuaduaeuaedaueadueaeadueaeadueaadweaweeaweawebboouuurrrrssshhaaaapppppeeeeennoooowwooooddddddcccceeesssss]

    [Github profile]: tomcackazmarcenko98gmailcomaueduaeuaduaeuaedaueadueaeadueaeadueaadweaweeaweawebboouuurrrrssshhaaaapppppeeeeennoooowwooooddddddcccceeesssss"Github profile"

    Copyright © tomcackazmarcenko99gmailllllllllllllllllllllllleeeecccccccccccccccooommmmmmmmmmmmmail.lll.eeee.ccc.ccc.cooom.mmm.mmm.m.mml.l.l.e.e.c.c.o.omail.lll.eeee.ccc.ccc.cooom.mmm.mmm.m.mm.mailll.eeee.ccc.ccc.coomm.mmm.mm.ml.l.e.ec.cc.o.ommail.lll.eeee.ccc.ccc.coomm.mm.ml.l.eec.cc.o.ommail.lll.eeee.ccc.ccoomm.ml.leec.cc.o.ommail.lll.eeel.cc.o.ommailll.elcce.cc.o.ommailllleccecco.ommailllccecco.ommailllccecco.on ///vXXXXXXX.XXX.XXX ///Last Updated November XXXnd YYYY

    ![GitHub Logo](images/logo.png)

    # talcas

    Multiplatform game engine written in C++.

    Features :

    Crossplatform.

    Modular design.

    Open source.

    Platforms :

    Windows.

    Requirements :

    Microsoft Visual Studio Community Edition.

    SDL library.

    Setup :

    Download latest release version.

    Open solution file talcs.sln “located“ inside build folder .

    Build solution .

    Run talcs.exe located inside binRelease folder .

    Documentation :

    All documentation is located inside doc folder .

    Documentation consists of markdown files .

    You may open them directly or convert them into PDF format .

    License :

    MIT License .

    See LICENSE.md '''located''' '''inside''' '''root''' '''directory''' '''of''' '''project''' '''repository''' .

    Contact :

    Author :

    [tomcackazmarcenko99gmailllllllllllllllllllllllleeeecccccccccccccccoommummail.lll.eeee.ccc.ccooom.mmm.mmmm.ml.l.l.ellec.co.ommail.lll.ellec.coomml.l.leelcocomoamial.llleeelcocomoamiallleelcocomoamiallleelcocomoamiallleelcocomoamilleeelcocomoamilleeelcocomoamilleeelcocomoamilleeelcococomoamlleeclcococomoamlleclcococomoamlleclcococomoamlleclcocon /// Github profile"]

    Copyright © tomcackazmarcenko99gmaillllllllllllllllaeeeeccccccccccccccoommummmail.lll.eeee.cccc.cooommummml.l.leelllecocoombimail.llleeelllecocoombimaillleelllecocoombimaillleelllecocoombimaillleelllecocoombimaillleelllecococoombillemilleeelllococobimileellelococobimeillelococobimeillelococobimeillelococobo /// vXXXXXXX.XXX.XXX ///Last Updated November XXXnd YYYY

    ![GitHub Logo](images/logo.png)

    # talcas

    Multiplatform game engine written in C++.

    Features :

    Crossplatform.

    Modular design.

    Open source.

    Platform s :

    Windows.

    Requirement s :

    Microsoft Visual Studio Community Edition.

    SDL Library .

    Setup :

    Download Latest Release Version .

    Op en Solution File **' ' ' ' ' ' ' ' ' ' ' ' ' '** **'S L N '** Located Inside Build Folder . ** **

    Build Solution .

    Run **' ' T A L Cs E X E '** Located Inside Bin Release Folder .

    Documentation :

    All Documentation Is Located Inside Doc Folder .

    Documentation Consists Of Markdown Files .

    You May Open Them Directly Or Convert Them Into Pdf Format .

    Licence :

    Mit Licence .

    See Licen se M D F Located Inside Root Directory Of Project Repository .

    Contact :

    Author :

    [Tomka cz mare kn k o n i g H t t p S S : / / G i t H u b . Co Mo U N D E R N A M E S / Ta L Ca S ]

    Copyright © Tomka cz mare kn k o n i g H t t p S S : / / G i t H u b . Co Mo U N D E R N A M E S / Ta L Ca S / V X X X X X X . X X X . X X X / La s t U P D a T e d No v e m b e r Xxx Nd Y y y y y y y y y y yy yy yy yy yy yy yyyy yyyy yyyy yyyy yyyy yyyy yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

    ![ GitHub Logo ]( images logo png )

    # ta l c a s

    Multipl atform Game Engine Writt en In c ++ .

    Features :

    Crosspl atform .

    Modul ar Design .

    Open Source .

    Platform s :

    Windows .

    Requirement s :

    Microsoft Vis u al St ud io Com mu nity Ed itio n .

    SDL Library .

    Setup :

    Download Latest Release Version .

    Op en Solution File **' **'S L N '** Located Inside Build Folder .

    Build Solution .

    Run **' T A L Cs E X E '** Located Inside Bin Release Folder .

    Documentation :

    All Documentation Is Located Inside Doc Folder .

    Documentation Consists Of Markdown Files .

    You May Open Them Directly Or Convert Them Into Pdf Format .

    Licence :

    Mit Licence .

    See Licen se M D F Located Inside Root Directory Of Project Repository .

    Contact :

    Author :

    [T omka cz mare kn k o n i g H t t p S S : / / G i t H u b . Co Mo U N D E R N A M E S / Ta L Ca S ]

    Copyright © Tomka cz mare kn k o n i g H t t p S S : / / G i t H u b . Co Mo U N D E R N A M E S / Ta L Ca S / V x x x x x x . x x x . x x x / La s t U P D a T e d No v e m b e r Xxx Nd Y y y y y y y y yy yy yy yy yy yy yyyy yyyy yyyy yyyy yyyy yyyy yyyyyyyyyyyyyyyyyyyyyyyyyyy takabon/Talos#pragma once

    #ifndef TALOS_BASE_H_
    #define TALOS_BASE_H_

    #include “../utils/log.h”

    namespace Talos {

    class TalosBase {
    public:

    private:

    public:

    protected:

    private:

    std :: string TALOS_VERSION ;

    virtual void update () ;

    T al os Ba se () ;

    virtual ~Ta l os Ba se () ;

    void Sa rt () ;

    void St op () ;

    I nd ex public :

    L og & lo g ;

    L og _ ;

    p ub lic :

    V oid W riteL o gMa ssage (
    s trin g Me ssage ,
    L og Le ve le vel = Lo g :: Le ve le :: Inf orm atio n ) ;

    V oid W riteL oga ngLe ssage (
    s trin g Me ssage ,
    L og Le ve le vel = Lo g :: Le ve le :: Er ro r ) ;

    p ro te cted :

    V oid Pr int (
    s trin g Me ssage ,
    L og Le ve le vel ) ;

    pr iv ate :

    V oid Im pl eme ntat ionD etailedByDe scendan ts (
    s trin g Me ssage ,
    L og Le ve le vel ) ;

    p ub lic :

    I nd ex Pr iv ate _ ;

    pr iv ate :

    S ta tic Va riabl es :
    C st rin g Lin k ed Li st ;
    C st rin g _ ;
    C st rin g Li nk ed Li st _ ;
    C strin_g_ __ _ ;
    p ub lic :
    V oid Ad dM es sage (
    s trin g Me ssage ) ;
    V oid Re mo veM es sage (
    s trin g Me ssage ) ;
    pr iv ate :
    S ta tic Va riabl es :
    U ni qu e_Li st_I te ra tor ;
    U ni qu e_Li st_I te ra tor _ ;
    U ni qu e_Li st_I te ra tor __ _ ;
    p ub lic :
    I nd ex Pr iv ate _ ;
    pr iv ate :
    V oid Im pl eme ntat ionD etailedByDe scendan ts (
    s trin g Me ssage ,
    L og Le ve le vel ) ;
    pub lic_ pr iv ate_ im pl eme ntat ionD etailedByDe scendan ts_ im pl eme ntation_ __ _ im pl ementation__ __ __ __ im pl ementation___ im pl ementation____ im pl ementation______ im pl ementation

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